Theory at the Disco
Posted by peterbayliss on 4th March 2008
I’ve been a bit distracted today, there’s live music and DJs on campus for orientation week or whatever it is, though at least the music has been turned down now. As its a bit difficult to concentrate on reading with the noise instead i’ve been thinking about the structure of my thesis, and while I have a fairly clear idea about the content I want to include, at least in a general sense, mapping out how the different conceptual areas relate to each other so far hasn’t led to an immanent structure emerging, but rather the question of what theme to emphasise and as a result inform the structure. At the moment I think the concept of the interface, widely defined, is probably the best choice. It can elucidate the relationship between the body and the word, the player and the videogame, videogame space and actual space, and between players. The problem of course is that if the concept becomes too widely defined it may lose some of it meaningfulness.
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