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	<title>Playtest &#187; tangible interfaces</title>
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	<link>http://peterbayliss.edublogs.org</link>
	<description>Peter Bayliss's research blog on videogame play</description>
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		<title>Dungeons and Dragons and Game Tables and MS Surface</title>
		<link>http://peterbayliss.edublogs.org/2009/10/23/dungeons-and-dragons-and-game-tables-and-ms-surface/</link>
		<comments>http://peterbayliss.edublogs.org/2009/10/23/dungeons-and-dragons-and-game-tables-and-ms-surface/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 05:20:05 +0000</pubDate>
		<dc:creator>peterbayliss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[tangible interfaces]]></category>

		<guid isPermaLink="false">http://peterbayliss.edublogs.org/?p=73</guid>
		<description><![CDATA[In my thesis chapter on Tangible Interface Videogames, I make the point that one of the main uses for tangible computing systems seems to be to bring computation process into board games. In this video, a table-top role playing game becomes a game-table-top role playing videogame:

Surfacescapes Demo Walkthrough from Surfacescapes on Vimeo.
]]></description>
			<content:encoded><![CDATA[<p>In my thesis chapter on Tangible Interface Videogames, I make the point that one of the main uses for tangible computing systems seems to be to bring computation process into board games. In this video, a table-top role playing game becomes a game-table-top role playing videogame:</p>
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<p><a href="http://vimeo.com/7132858">Surfacescapes Demo Walkthrough</a> from <a href="http://vimeo.com/surfacescapes">Surfacescapes</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>International Conference on Intelligent User Interfaces</title>
		<link>http://peterbayliss.edublogs.org/2008/02/14/international-conference-on-intelligent-user-interfaces/</link>
		<comments>http://peterbayliss.edublogs.org/2008/02/14/international-conference-on-intelligent-user-interfaces/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 04:55:42 +0000</pubDate>
		<dc:creator>peterbayliss</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[tangible interfaces]]></category>
		<category><![CDATA[tangible play]]></category>

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		<description><![CDATA[While there sounds like some interesting papers at the International Conference for Intelligent User Interfaces (IUI)  which was held last month in the Canary Islands, i&#8217;m particularly interested in the Tangible Play Workshop from last years conference in Honolulu (what is it with HCI conferences and island paradises?). 
I&#8217;ve only had a brief look [...]]]></description>
			<content:encoded><![CDATA[<p>While there sounds like some interesting papers at the <a href="http://www.iuiconf.org/index.html">International Conference for Intelligent User Interfaces (IUI) </a> which was held last month in the Canary Islands, i&#8217;m particularly interested in the <a href="http://portal.acm.org/citation.cfm?id=1216295.1216300&amp;coll=ACM&amp;dl=ACM&amp;type=series&amp;idx=SERIES823&amp;part=series&amp;WantType=Proceedings&amp;title=IUI&amp;CFID=55066014&amp;CFTOKEN=62217965">Tangible Play Workshop</a> from last years conference in Honolulu (what is it with HCI conferences and island paradises?). </p>
<p>I&#8217;ve only had a brief look through the proceedings thus far, but there seems to be a strong emphasis on collaborative games, often based around interactive tables such as <a href="http://www.research.philips.com/initiatives/entertaible/index.html">Philip’s Entertaible</a>. Lots of good examples of, and articles about tangible games that for some reason have not found much prominence the more general game studies literature.</p>
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