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	<title>Playtest &#187; papers</title>
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		<title>Worth the wait</title>
		<link>http://peterbayliss.edublogs.org/2008/05/26/worth-the-wait/</link>
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		<pubDate>Mon, 26 May 2008 05:10:33 +0000</pubDate>
		<dc:creator>peterbayliss</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Research]]></category>
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		<category><![CDATA[papers]]></category>

		<guid isPermaLink="false">http://peterbayliss.edublogs.org/?p=48</guid>
		<description><![CDATA[My paper,  Playing for Keeps:  A Game of Marbles  and the Materiality of Gameplay has finally been published in Refractory&#8217;s special issue on Games and Metamateriality. Thanks to Christian McCrea, Darshana Jayemanne, and Tom Apperley for editing the issue.
I&#8217;m particularly interested in reading Eugenie Shinkle&#8217;s paper   Digital Games and the [...]]]></description>
			<content:encoded><![CDATA[<p>My paper, <a href="http://blogs.arts.unimelb.edu.au/refractory/2008/05/13/playing-for-keeps-a-game-of-marbles-and-the-materiality-of-gameplay-peter-eric-bayliss/"> Playing for Keeps: <em> A Game of Marbles </em> and the Materiality of Gameplay</a> has finally been published in <a href="http://blogs.arts.unimelb.edu.au/refractory/2008/05/25/games-and-metamateriality/">Refractory&#8217;s special issue on Games and Metamateriality</a>. Thanks to Christian McCrea, Darshana Jayemanne, and Tom Apperley for editing the issue.</p>
<p>I&#8217;m particularly interested in reading Eugenie Shinkle&#8217;s paper <a href="http://blogs.arts.unimelb.edu.au/refractory/2008/05/22/digital-games-and-the-anamorphic-eugnie-shinkle/">  Digital Games and the Anamorphic</a> which discusses the physical and embodied nature of videogame interfaces</p>
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