Peer Reviewed Conference Papers:
Bayliss, P. (2007). “Notes Toward a Sense of Embodied Gameplay”. in Baba, A. (ed.), Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association (DiGRA). University of Tokyo & DiGRA. 96-102.
Bayliss, P. (2007). “Beings in the Game-World: Characters, Avatars, and Players”. in Gibbs, M., L. Hjorth, E. Milne, and Y Pisan (eds.), IE2007: Proceedings of the Fourth Australasian Conference on Interactive Entertainment. RMIT University.
Journal Papers (edited issues)
Bayliss, P. (2008). “Playing for Keeps: A Game of Marbles and the Materiality of Gameplay”. Refractory Vol. 13. C. Mcrea, D. Jayemanne, and T. Apperley (eds).
Unpublished:
Bayliss. P. (2005). Object and Process: A Heuristic Framework for Game Analysis
May 19th, 2008 at 1:39 am
Hi Peter,
I’m a 3rd year Media Studies student at La Trobe Uni, and I have to write a script for the Triple J current affairs program ‘Hack’. I have decided to write about the World of Warcraft phenomenon, focusing on a friend of mine who rarely leaves his room due to time spent online.
Would you mind if I cite your name as an expert in the field? I intend to construct interview questions and research material for the program, however no interview will have to be recorded with you. This will only be published as a Uni assesment.
Cheers,
David