<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Playtest &#187; Uncategorized</title>
	<atom:link href="http://peterbayliss.edublogs.org/category/uncategorized/feed/" rel="self" type="application/rss+xml" />
	<link>http://peterbayliss.edublogs.org</link>
	<description>Peter Bayliss's research blog on videogame play</description>
	<lastBuildDate>Fri, 23 Oct 2009 05:20:05 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Dungeons and Dragons and Game Tables and MS Surface</title>
		<link>http://peterbayliss.edublogs.org/2009/10/23/dungeons-and-dragons-and-game-tables-and-ms-surface/</link>
		<comments>http://peterbayliss.edublogs.org/2009/10/23/dungeons-and-dragons-and-game-tables-and-ms-surface/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 05:20:05 +0000</pubDate>
		<dc:creator>peterbayliss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[tangible interfaces]]></category>

		<guid isPermaLink="false">http://peterbayliss.edublogs.org/?p=73</guid>
		<description><![CDATA[In my thesis chapter on Tangible Interface Videogames, I make the point that one of the main uses for tangible computing systems seems to be to bring computation process into board games. In this video, a table-top role playing game becomes a game-table-top role playing videogame:

Surfacescapes Demo Walkthrough from Surfacescapes on Vimeo.
]]></description>
			<content:encoded><![CDATA[<p>In my thesis chapter on Tangible Interface Videogames, I make the point that one of the main uses for tangible computing systems seems to be to bring computation process into board games. In this video, a table-top role playing game becomes a game-table-top role playing videogame:</p>
<p><object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7132858&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7132858&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object>
<p><a href="http://vimeo.com/7132858">Surfacescapes Demo Walkthrough</a> from <a href="http://vimeo.com/surfacescapes">Surfacescapes</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://peterbayliss.edublogs.org/2009/10/23/dungeons-and-dragons-and-game-tables-and-ms-surface/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mobile Games Workshop</title>
		<link>http://peterbayliss.edublogs.org/2008/07/13/mobile-games-workshop/</link>
		<comments>http://peterbayliss.edublogs.org/2008/07/13/mobile-games-workshop/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 04:27:48 +0000</pubDate>
		<dc:creator>peterbayliss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://peterbayliss.edublogs.org/?p=57</guid>
		<description><![CDATA[Last Thursday and Friday I attended a ARC Cultural Research Network workshop called The game of being mobile: mobile technologies, gaming cultures and the haptic, organised by Larissa Hjorth and Dr Ingrid Richardson. There were some very interesting discussions, including the suggestion of a location based mobile game for domestic spaces, and also on the [...]]]></description>
			<content:encoded><![CDATA[<p>Last Thursday and Friday I attended a ARC Cultural Research Network workshop called <a href="http://www.uq.edu.au/crn/activities/Game_Being_Mobile_workshop_2008.html">The game of being mobile: mobile technologies, gaming cultures and the haptic</a>, organised by <a href="http://www.cmresearch.rmit.edu.au/Staff/LarissaHjorth.htm">Larissa Hjorth</a> and <a href="http://www.uq.edu.au/crn/participants/richardson.html">Dr Ingrid Richardson</a>. There were some very interesting discussions, including the suggestion of a location based mobile game for domestic spaces, and also on the nature of the haptic. It was also great to get to talk to scholars like <a href="http://empa.arts.unsw.edu.au/staff/staff.php?first=Andrew&amp;last=Murphie">Andrew Murphie</a> about the notion of embodiment. Hopefully these discussions will carry on and present some opportunities for further research after I&#8217;ve finished my PhD.</p>
<p>On that topic, my thesis has gone back to the drawing board to a degree, as my writing has drifted quite far from what was originally intended. Though this was somewhat bound to happen with my particular writing practice, I think that I took the maxim of &#8216;don&#8217;t be afraid to write rubbish&#8217; a little too far, and ended up in an exploration of philosophical issues somewhat outside of my purview. Hopefully some of the stuff that I&#8217;ve written will be able to be lifted out and worked into the new structure, which orientates around the close reading of a host of games I&#8217;ve flagged as potentially interesting.</p>
]]></content:encoded>
			<wfw:commentRss>http://peterbayliss.edublogs.org/2008/07/13/mobile-games-workshop/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Best Laid Plans</title>
		<link>http://peterbayliss.edublogs.org/2008/04/13/the-best-laid-plans/</link>
		<comments>http://peterbayliss.edublogs.org/2008/04/13/the-best-laid-plans/#comments</comments>
		<pubDate>Mon, 14 Apr 2008 02:15:31 +0000</pubDate>
		<dc:creator>peterbayliss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://peterbayliss.edublogs.org/2008/04/13/the-best-laid-plans/</guid>
		<description><![CDATA[Apparently a good flu is the best way to completely derail your routine. I&#8217;ve been out of action for the last four days or so, and even today my mind&#8217;s not really firing, despite feeling like I was better this morning. Luckily I got ahead of schedule with my writing earlier last week, but looking [...]]]></description>
			<content:encoded><![CDATA[<p>Apparently a good flu is the best way to completely derail your routine. I&#8217;ve been out of action for the last four days or so, and even today my mind&#8217;s not really firing, despite feeling like I was better this morning. Luckily I got ahead of schedule with my writing earlier last week, but looking at what i&#8217;d written this morning, its going to take some working over &#8211; i&#8217;ve lost the actual point I was trying to make.</p>
]]></content:encoded>
			<wfw:commentRss>http://peterbayliss.edublogs.org/2008/04/13/the-best-laid-plans/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Catching it in the Edit</title>
		<link>http://peterbayliss.edublogs.org/2008/03/26/catching-it-in-the-edit/</link>
		<comments>http://peterbayliss.edublogs.org/2008/03/26/catching-it-in-the-edit/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 04:22:28 +0000</pubDate>
		<dc:creator>peterbayliss</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[IE]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://peterbayliss.edublogs.org/2008/03/26/catching-it-in-the-edit/</guid>
		<description><![CDATA[I haven&#8217;t been too happy with some of my writing this week, maybe its because i&#8217;m in the early part of the literature review and the different points i&#8217;m trying to make are all a little tangled up at the moment. Maybe it was even just that the delayed start to the week following the [...]]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t been too happy with some of my writing this week, maybe its because i&#8217;m in the early part of the literature review and the different points i&#8217;m trying to make are all a little tangled up at the moment. Maybe it was even just that the delayed start to the week following the easter long weekend has dulled my brain a little bit, I was finding it easier going today than the last two. In anycase there&#8217;s always editing, which I often find more enjoyable anyway.</p>
<p>I was emailed a CFP for IE2008 at QUT last week (go acronyms!), but they don&#8217;t seem to have a page up yet. I&#8217;m thinking about submitting a long paper again this year, which have grown to a maximum of ten pages, based on a chapter i&#8217;m planning to write on applying phenomenological methods to the study of videogames but it depends mainly on how i&#8217;m going with the thesis writing leading up to the submission date towards the end of June.</p>
]]></content:encoded>
			<wfw:commentRss>http://peterbayliss.edublogs.org/2008/03/26/catching-it-in-the-edit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
