Playtest

Peter Bayliss’s research blog on videogame play

Wardrip-Fruin on levelHead

Posted by peterbayliss on September 23, 2008




Noah Wardrip-Fruin has a write up about Ars Electronica which includes amongst other things a short reflection and video of his experience of Julian Oliver’s levelHead.

Julian has also recently released the source code for levelHead, as well as adding a new video of the work in action on selectparks. All of this is good news, as I’m hoping to write about levelHead as part of a chapter on tangible interfaces, but so far haven’t got much to go on. Interestingly, Noah comments that the one thing he struggled with was correcting between the the augmented environment and the tangible environment when tilting the controller-cube backwards and forwards, but otherwise found the cube easy to manipulate effectively.

Actually there’s a couple of cool things on the selectpark blog that i’ve missed over the last few months, particularly a short post on the limitations of a particular kind of computer vision. Might have to set up the RSS tracker I lost when I was given a new computer earlier in the year again.

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