Playtest

Peter Bayliss’s research blog on videogame play

Good thing I checked then

Posted by peterbayliss on August 4, 2008




I’ve used the phrase ‘intentional stance’ a few times in the chapter I’ve been writing, and I wasn’t really sure of where I had gotten it from, or if it was something I had come up with. So i decided to google it, and it seems like it was a lucky thing I did, seeing how its the name of a “theory of mental content proposed by Daniel C. Dennett” according to wikipedia.

Anyway a clarifying footnote later, the actual theory itself piqued my interest, as it seems to have some fleeting resonance with the layered model of the interface I developed in my DiGRA 07 conference paper . The crux of the theory is that things can be explained firstly by anthropomorphising them, in the sense of treating them as a rational agent, and then considering it at different levels of abstraction, from the most concrete physical stance, through the function and purpose orientated design stance, to the titular intentional stance that is concerned with thinking and intent.

Whilst the theory seems, at least from what I can glean from its wikipedia entry, to be concerned with things work, i.e. make predictions, rather than the with the different levels at which we actually interact with things, in the case of my paper, the interface, there is something to the most abstract layer, the intentional stance, which I think may help we elucidate the most abstract level of my model, which I termed the conceptual level for lack of anything more effectively descriptive. Perhaps what I was trying to get at with that layer is that our use of the interface, both in its physical and software manifestations, is not just arbitrary but directed and meaningful at a higher level, that it is intentional. Might be some lucky timing as I will probably need to revisit the paper in my thesis writing sometime soon.

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